Article from website "Tech Crunch" on virtual worlds.
Virtual Worlds Featured at NECC (National Education Computing Conferenc) 2007 in Atlanta, GA (added 6/27/07 - Shipley) - Click on "Virtual Worlds Video link .
Social Impact Games (added 6/19/07- Shipley) - This site has over 200 games that are more than just entertainment. There's an index of social/political, public policy, science and math games. For example, Darfur is Dying is on this site and I previously listed it below.

Middle East Peace Simulation Game

Making History - WWII Simulation used in education as shown on CBS Science & Technology segment of "The Early Show".
MuzzyLane Software announces an alliance with noted author, Harvard historian and political commentator Niall Ferguson, to create a new series of video games addressing modern global conflicts.

Ayiti - the Cost of LifeAyiti.jpg - Third World Living Conditions is the point of this simulation

Darfur is Dying Darfur.jpg

Virtual Worlds and Learning
UNICEF correspondent Rachel Bonham Carter reports on
UNICEF's collaboration with Teen Second Life.
Avatar in Teen Second Life(video link plays in Real Player)
NEW YORK, USA, 24 January 2007 –

Voices of Youth, UNICEF’s own online
forum, recently helped reach hundreds
of children from around the globe with
a groundbreaking project in Teen Second
Life, the under-18 corner of the increasingly
popular virtual world, Second Life.
**In the virtual world of Second Life, teens tackle real children’s issues**

Thanks to Milly Neff, we have these ideas for simulations:

Project sites from Milly

“Worth-the-Surf” Web Sites


Experience the Life of a Jamestown Settler
In 1606, some 105 adventurers set off from England to try and establish the first permanent English colony in the “new world.” They settled in what is now the state of Virginia and called their colony first James Fort, and then James Towne, in honor of James I, the King of England. The early years of the colony were nearly a total disaster. Almost half of the settlers died due to poor choices in settlement location, management of resources and quarrels with the indigenous Powhatan Indians. Can your students do any better than the real colonists? In the Jamestown Online Adventure, students imagine that they are Captain of the Jamestown Colony. They have a copy of the London Company’s Instructions to help guide them. Also, they can ask their fellow colonists and the Native Americans for advice. They will need to be careful, though, because some advice is better than others.
**Click Here to Visit Web Site**
Discover Traditional Children’s Games from Around the World
Children have one thing in common: they love to play games. Discover how children from Venezuela, Mexico, Korea, China, Germany and many other countries play different versions of the same traditional games, such as jump rope, marbles, tag, top spinning, hopscotch, jacks and card games.
**Click Here to Visit Web Site**
Take an Electronic Field Trip
For a small fee per school, Ball State University’s digital magic carpet lets students track migrating sea turtles, go into and around Africa, study the inner workings of Houston’s Johnson Space Center or speed to the shores of Chesapeake Bay to drop in on the Smithsonian Research Center. A group of professional teachers work on each field trip to develop extensive standards-based, grade-appropriate lessons.
**Click Here to Visit Web Site**
Promote Tolerance Through the Perspectives of Immigrants
Visit New York’s Lower East Side Tenement Museum without sweating over the rusty nails, the lead paint, the asbestos, the crumbling walls and the tight quarters. On this site, you can explore a digital re-creation of the tenement at 97 Orchard Street, follow the restoration of an Irish immigrant apartment and more.
**Click Here to Visit Web Site**
Plus: Check out the Web comic about New York’s immigrant teens.
**Click Here for Web Comic**
Explore the Mysteries of Creativity captures the creative process online and adds an element of improvisation to the procedure. The site pits prominent poets against one another and the clock in a “contest” or “challenge.” In an exercise of literary improvisation, two poets are given a topic, a quote, a picture or some other prompt, and they then have 15 minutes to compose a poem. The process is recorded and posted online using a “poematic system,” a keystroke-logging program similar to those that more nefarious characters have used to steal credit card numbers off the Internet. The resulting “main event” is archived on the site and can be played back, giving students the rare chance to look over the poet’s shoulder as the work takes shape. Typos, deletions, meanders and musings made during the 15-minute period are all tracked for the onlooker. (The time span can be sped up for those fidgety kids to whom a quarter of an hour is an eternity.) Presently more than 20 examples of this poetry match are archived.
**Click Here to Visit Web Site**
Share Ideas with Other Educators
Curriki is an online community where teachers can share materials and ideas worldwide. The site is the result of work done for the Global Education and Learning Community (GELC), an online project started by Sun Microsystems to develop works for education in a collaborative effort. The leadership team consists of people with a long-time commitment to exploring the use of technology to improve education.
**Click Here to Visit Web Site**